Welcome to the world of Tomorrow!
In the clockwork system a D12 is used for all rolls and, there are no fails, only degrees of success:
T1 (Tier 1): Result of 1 through 9 Barely Passing
T2 (Tier 2): Result of 10 through 19 A Solid Success
T3 (Tier 3): Result of 20 through 29 Phenomenal!
T4 (Tier 4): Result of 30 or more Beyond Human
A natural roll of '1' gains no positive bonuses from anything but can still receive negative modifiers
A natural roll of '12' explodes (i.e. roll another D12 and add that to your score too)
In combat each player turn consists of a number of actions up to a maximum of the players Action Points (starting characters have 3 APs). Below are the most common actions and the AP cost:
<u>Hit Points and Wounds</u>